In Physics simulations or game engines it’s sometimes useful to
determine the speed with which two objects are approaching each other.
This post will discuss the concept of closing speed, which is the
normal component of the relative velocity of two objects.
Relative velocity...
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The first time I reached for testing/synctest, I assumed it was a sleep helper with better manners. The public API is small enough to support that assumption:
synctest.Test(t, func(t *testing.T) { ... })
synctest.Wait()
synctest.Sleep(d) // new in Go 1.27
Three functions, one obv...
#612 — July 31, 2026
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Go Weekly
Go's Proposals for Generic Collection Types in Go 1.28 — An umbrella proposal from Go's Collections working group covering several collection data structures intended for the event...
I said that it’s likely that AI layers commoditize like everything else has. The harness, the planning loop, tools use patterns, the memory files, the protocols, context management, etc. I have watched ideas in this layer go from novel to table stakes in a few months. Every...
A bounded worker pool for small background tasks, with task-owned contexts, panic recovery, and graceful shutdown.
#611 — July 24, 2026
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Go Weekly
GoMLX: Accelerated Machine Learning Framework for Go — A Python-free, idiomatically Go alternative to TensorFlow or PyTorch. It's come a long way since we linked to it last, with m...